Some inspiration was less direct: the armies of Rohan and Gondor decide not to attack Minas Morgul in the novel, but a level in the game is based on what might possibly have happened if they had. Tolkien's original fantasy novel, such as a level based loosely around Balin's conquest of Moria, in which Gimli attempts to retake the dwarven city from the orcs. Pandemic also used elements that were cut from the films, and have taken inspiration from J. They provided many of their digital models, including the fell beasts. Pandemic was aided by Weta Digital in developing the game. On December 23, 2008, the PlayStation 3 demo was made available on the PlayStation Network while the Xbox 360 demo was released January 2, 2009. The game allows the player to play as both the forces of good and evil, and like The Lord of the Rings: The Battle for Middle-earth, the latter option is based around Sauron stopping the One Ring from being destroyed and using it to regain his lost power. It is based on the The Lord of the Rings film trilogy, and borrows many gameplay mechanics from Pandemic's Star Wars: Battlefront games. The Lord of the Rings: Conquest is an action game developed by Pandemic Studios and published by Electronic Arts.
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